Krezk is a commune; thus, no inn for rooms. Which
explains why we were welcomed into the mayors' house for the night to recover
from the werewolves attack. Come morning our plan to address the missing winery
gem...confront the druids at Yesterhill. But first a stop at the courtyard
gazebo and pool so Domine can cleans his bite wound with the magical
restorative properties of the pool water. When suddenly a figure rose from the
pool calling for Ireena, "Tatyana, let us be together at last." Ireena
drawn forward as she vaguely remembers a lost love, "Sergey, it has been so long". Ismarck restraining her for protection despite her pleas, "Sergy would do me no harm." The rest of us can only ponder, Tatyana? Maybe her true name before she was
found abandoned and adopted by her Burgomiester father. Persuasion trying to
convince her to stay away from the pool until we could find out more.
Hours on the road to Yesterhill. A chance discovery of a
silvered vial of ink that is invisible when applied. Then discovery of a broken
female statue at the road fork toward the winery. Overgrown with vines, the broken
arm/hand clutching a leather pouch of coins. Yet when we detour to Davion at
the winery, he knows of the abandoned statue but is surprised at mention of the
pouch...not there before. We open the pouch finding 19 gold coins stamped with
Strahd's image. Payment to someone or bait? Now treasure tucked away as we
continue towards the druid camp.
Dark clouds and lightning strikes lead the way to the
hill, rising 400 ft from the forest floor. A single path weaving toward the
turn proceeding past stone rings ending at a cairn atop the hill that draws the
lightning. The ring of black stones hundreds of feet across with a huge 50 foot tall wooden statue occupies
the center. Morthos leads the way as we hope his staff will aid his stealthy
approach being ignored by any blight.
From a distance, we watch him enter the
stone ring flinching as lightning strikes randomly.
Then his pause as he stoops
to attacks something at ground-level. Unintelligible screams and a head rising
give alarm to anyone and anything druid as the rest of us close to find Morthos
battling a berserker druid that was resting within the ground, eleven others
rising nearby (apparently they honor their god by sleeping underground). Domine
and Cassamir cast "Fireballs" weakening the group as
Morthos/Xoji/Esmeralda swing blades to kill the survivors. Once clear, we
search for the winery gem shaped like a pinecone. Xoji pointing above to the
heart of the wooden statue per his 'Detect magic' spell. Morthos climbs to
begin hacking thru the branches that compose the structure, until he gives
warning, "From the grove south comes a walking tree...huge!" We
encourage the rogues' efforts to get the gem as we hope to hold off the newest
threat.
As the Treant enters the cairn, we notice dozens of
blight swarming alongside. Fortune Cassamir has spells left to blast them twice
with "Fireball" till only the Treant remains. Branches swinging to
attack those nearest as roots grapple Xoji/Esmeralda. Roots squeezing tighter, the two struggling to get free. Domine gives support
casting "Prayer of Healing" to stave the wounds of his allies while
Cassamir now relies upon his bow. A pitched battle against the unrelenting
pruned tree, Xoji near death at 3HP when Morthos finally cuts thru to the gem
and is able to climb down to join the fight distracting the tree from his
weakened ally. A 'Magic Missile' blast from Cassamir finally topples the tree;
fortune it falls away from Xoji.
A short rest is in order prior to any thorough
search. Time to inspect the magical Battle Axe found stuck in the tree. And to search the tree groove where the Treant came from...a wool garment/cloak. Magical (Robe of Useful Items).
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